Red Door, Yellow Door is a scary paranormal game to play at sleepovers. This ritual is also known as “Black Door, White Door” or “Doors of the Mind”. One person acts as a guide, puts you into a trance and leads you through doors and rooms in your mind.
To play this game you need at least 2 people. One is the guide and the other is the subject. Other people can sit quietly and watch.
Step 1: The guide sits down on the floor, cross-legged with a pillow on their lap. You lie on the ground with your head on the pillow and close your eyes.
Step 2: Raise your hands in the air and try to relax. Your eyes must be kept closed throughout this game.
Step 3: The guide starts to massage your temples with their fingers in a circular motion while chanting “Red door, yellow door, any other color door” over and over. If there are other people in the room watching, they should chant too.
Step 4: When you feel yourself slipping into a trance and you can see a room or doors in front of you, lower your arms. This is the signal for the chanting to stop and the game will begin.
Step 5: The guide asks you questions, getting you to describe your surroundings and prompting you to open doors. Whenever the guide asks you a question, you should answer it.
Here are some examples of the type of questions the guide should ask:
“Are you in a room?”
“Describe this room.”
“What color are the doors?”
“How do you feel about the purple door?”
“Open the purple door and go through.”
1: If you encounter people in the rooms, it may be wise to not interact with them. Usually, they turn out to be evil or try to trick you.
2: If you find yourself in a room full of clocks, leave immediately. Clocks can trap you.
3: You can go wherever you want, but it is better to go up than to go down.
4: Light things and light colors tend to be better than dark things and dark colors.
5: If you become trapped in a room, you have to try and wake up or you will be trapped in the trance forever.
6: They say that if you die in the game, you could also die in real life.
7: If you encounter a man in a suit who makes you feel uneasy, you should end the game immediately.
8: In an emergency, if you are unable to wake up, it may be necessary for the guide to shake you roughly until you awaken.